If you plan on sharing it, make sure you have external resources turned on so you can seperate the base content. If there isn't a samples folder, make one). To build this in with non-EX branches, or if you want to make changes to the mod, grab the contents of "Sounds for building (Mono)" and put them in your builder's sound/samples folder (Not the one inside your build folder, if you see aifc's you're in the wrong place. If the mod did not work out for any reason, continue reading. If you encounter any audio clipping, lower your sfx volume. Put it in your res folder (still zipped) and launch the game. To use this mod, download from the release section and make sure your EX build has external resources enabled. Universal Studios Sound Effect Library Bowser Roar, Boing 1, Boing 2 (Unused), Box Break Installation/Building Sound Effect Library A good chunk of the general sounds Prosonus Orchestral Hanz Zimmer Guitars Hat 1+2, Cymbal, The Denny Jaeger Private Collection Trombone Spectrasonic Bass Legends Accoustic Bass, Funk BassĪ Poke in the Ear with a Sharp Stick Metal Rimshot, Kick Drum 2, Convolution, Lahna Sound Ideas Series 6000 A good chunk of the general sounds Samplecell Vol.1 A good chunk of the instruments Roland SC-88 A good chunk of the instruments Nintendo Puzzle Collection Mario "Yahoo!" Map, Desko, Sean the Bermanator, Shutdown, Sound Effects Wiki, Sources Super Smash Bros. Miles, Infomanic95, michael102022, armageddon13, onion, Liam, Hinzoto, Aqua Credits VGM Sources Discord, for most of the instruments: That guy seriously bitcrunched his audio to make it even harder to differentiate. NOTICE: If you're coming from the channel Unreal, go to this video for a non-crappy comparison video. This is a project aiming to bring high quality sounds to Super Mario 64 for PCĬurrently, this mod only works on EX branch of the port, but can be built with other forks.
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